AGK for Pascal
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TAgkBenchmark Members

The following tables list the members exposed by TAgkBenchmark.

 
Name 
Description 
 
Returns the number of seconds and fractions of seconds spent setting up the world ready for drawing. 
 
Returns the time spent swapping the backbuffer and (if necessary) waiting for the GPU to catch up ready for the next frame. 
 
Returns the number of sprites that are being managed by the internal sprite manager. 
 
Returns the number of OpenGL draw calls used to draw all managed sprites. 
 
Returns the number of sprites that were actually sent for rendering to the GPU last frame. 
 
Returns the number of sprites that the internal sprite manager had to sort into their correct positions since the last frame. 
 
Returns the number of individual particles that were drawn last frame using a point method. 
 
Returns the number of individual particles that were drawn last frame using a quad method. 
 
Returns the number of seconds and fractions of seconds spent updating the physics simulation. 
 
Returns an estimate of the number of pixels that were drawn to the screen last frame. 
 
Returns the number of seconds and fractions of seconds spent updating everything in the world except physics. 
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