The following tables list the members exposed by TAgkBenchmark.
|
Name |
Description |
|
Returns the number of seconds and fractions of seconds spent setting up the world ready for drawing. | |
|
Returns the time spent swapping the backbuffer and (if necessary) waiting for the GPU to catch up ready for the next frame. | |
|
Returns the number of sprites that are being managed by the internal sprite manager. | |
|
Returns the number of OpenGL draw calls used to draw all managed sprites. | |
|
Returns the number of sprites that were actually sent for rendering to the GPU last frame. | |
|
Returns the number of sprites that the internal sprite manager had to sort into their correct positions since the last frame. | |
|
Returns the number of individual particles that were drawn last frame using a point method. | |
|
Returns the number of individual particles that were drawn last frame using a quad method. | |
|
Returns the number of seconds and fractions of seconds spent updating the physics simulation. | |
|
Returns an estimate of the number of pixels that were drawn to the screen last frame. | |
|
Returns the number of seconds and fractions of seconds spent updating everything in the world except physics. |
Copyright (c) 2012. All rights reserved.
|