The following tables list the members exposed by TAgkForce.
|
Name |
Description |
![]() ![]() |
|
|
Name |
Description |
![]() |
Creates a global force that affects all physics sprites. | |
![]() ![]() |
All forces are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the force anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the force has no owner, you need to destroy it yourself when you are done with it. | |
![]() |
This is the overview for the SetPosition method overload. |
|
Name |
Description |
![]() ![]() |
The internal ID of the object. | |
![]() ![]() |
The number of objects that this object owns. | |
![]() ![]() |
The objects that this object owns. | |
![]() ![]() |
The owner of this object. | |
![]() ![]() |
Changes the strength of the global force. | |
![]() ![]() |
Changes the range of the global force. |
Copyright (c) 2012. All rights reserved.
|