AGK for Pascal
ContentsIndexHome
PreviousUpNext
TAgkImage Members

The following tables list the members exposed by TAgkImage.

 
Name 
Description 
 
FID 
 
 
Name 
Description 
 
TAgkImage 
 
Presents the user with an option to choose an image stored on their current platform, for example a photo on a phone or an image saved on a PC. 
 
This is the overview for the ChooseASync method overload. 
 
Copy 
Copys a portion of the given image into a new image. 
 
This is the overview for the Create constructor overload. 
 
Attempts to decode this image as a QR code and return the string encoded within it. 
 
All images are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the image anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the image has no owner, you need to destroy it yourself when you are done with it. 
 
Encodes the given text into a QR code and returns a new image containing that code. 
 
If you only have an internal AGK image ID, then you can use this function to get the image object for this ID. 
 
Mask 
This is the overview for the Mask method overload. 
 
Prints the image to a connected printer. 
 
Save 
Saves the image to the file name specified. 
 
Grabs a portion of the screen and creates a new image from it. 
 
Name 
Description 
 
Returns the newly chosen image picked using ChooseASync
 
The file name used to load this image. 
 
The height of the image in pixels. 
 
ID 
The internal ID of the object. 
 
Returns True if AGK is currently displaying a choose image screen and waiting for the user to pick an image. 
 
The filter for textures when the texture is larger than the screen space it is displayed in. 
 
Sets the filter for textures when the texture is smaller than the screen space it is displayed in. 
 
The number of objects that this object owns. 
 
The objects that this object owns. 
 
The owner of this object. 
 
The width of the image in pixels. 
 
Sets the UV wrap mode of the image when the U coordinate goes outside the range 0-1. 
 
Sets the UV wrap mode of the image when the V coordinate goes outside the range 0-1. 
Copyright (c) 2012. All rights reserved.