The following tables list the members exposed by TAgkPulleyJoint.
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Name |
Description |
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Name |
Description |
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This is the overview for the Create constructor overload. | |
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All joints are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the joint anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the joint has no owner, you need to destroy it yourself when you are done with it. TAgkJoint | |
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Destroys and frees this object. |
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Name |
Description |
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The internal ID of the object. | |
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The number of objects that this object owns. | |
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The objects that this object owns. | |
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The owner of this object. | |
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Returns the amount of force applied to the joint in the last time step. | |
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Returns the amount of force applied to the joint in the X direction in the last time step. | |
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Returns the amount of force applied to the joint in the Y direction in the last time step. | |
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Returns the amount of torque applied to the joint in the last time step. |
Copyright (c) 2012. All rights reserved.
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