The following tables list the members exposed by TAgkRevoluteJoint.
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Name |
Description |
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Name |
Description |
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This is the overview for the Create constructor overload. | |
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All joints are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the joint anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the joint has no owner, you need to destroy it yourself when you are done with it. TAgkJoint | |
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Destroys and frees this object. | |
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Turns off limits. TAgkLimitedJoint | |
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Turns off a motor previously applied to the joint. | |
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Sets the limit that this joint can reach before stopping. | |
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Turns on a motor for the joint so that it moves continuously until prevented by a collision. |
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Name |
Description |
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The internal ID of the object. | |
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The number of objects that this object owns. | |
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The objects that this object owns. | |
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The owner of this object. | |
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Returns the amount of force applied to the joint in the last time step. | |
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Returns the amount of force applied to the joint in the X direction in the last time step. | |
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Returns the amount of force applied to the joint in the Y direction in the last time step. | |
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Returns the amount of torque applied to the joint in the last time step. |
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