Returns the number of individual particles that were drawn last frame using a quad method.
class property ParticleDrawnQuadCount: Integer;
This is the slowest way of drawing particles.
Particles will only be drawn as quads if it is not possible to drawn them as points. This can happen if they are too large for the current platform to draw using the point method. Typically this limit is 64 screen pixels. If your particles will ultimately consume more than this in width or height they will be drawn using the quad method.
Copyright (c) 2012. All rights reserved.