This function positions a virtual button at the given position only if it is necessary for this device. For example if a real joystick or keyboard are present then this command will have no noticable effect.
Parameters |
Description |
const Button: Integer |
The index of the button (1-5). |
const X: Single |
The X coordinate of the button in screen coordinates. |
const Y: Single |
The Y coordinate of the button in screen coordinates. |
const Size: Single |
The diameter of the button in screen coordinates. |
It is recommended you call this command anyway, just in case a virtual button is needed.
The AGK buttons are an emulated input method that uses whatever device inputs are available to produce 5 buttons. If a real joystick is found then the first 5 buttons from that will be used for the AGK button commands. Otherwise the AGK looks for a fullsize keyboard and if found will use the following keys in the following order Space, E, R, Q, Control, to represent buttons 1 to 5 respectively. If neither a joystick nor keyboard is found then a virtual button is created that will appear on screen and can be pressed with either touch screen inputs or a mouse. Every platform is guaranteed to have a method of activating the AGK buttons.
If a virtual button is created it will be centered on the given X, Y position.
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