AGK for Pascal
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TAgkSprite.InCircle Method (TAgkPoint, Single)

Returns True if the sprite's collision shape is touching the given circle in world coordinates, False if not.

Syntax
Pascal
function InCircle(const Center: TAgkPoint; const Radius: Single): Boolean; overload;
Parameters 
Description 
const Center: TAgkPoint 
The center of the circle in world coordinates. 
const Radius: Single 
The radius of the circle in world coordinates. 

Whether the sprite is touching the box.

If the sprite does not have a shape it is assigned a box shape of its own which will remain after this command. This method takes into account the rotation and scale of the sprite when checking interesection.

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