This command overrides the normal UV calculations of the sprites and allows you to set them directly for each vertex.
procedure SetUV(const U1: Single; const V1: Single; const U2: Single; const V2: Single; const U3: Single; const V3: Single; const U4: Single; const V4: Single);
Parameters |
Description |
const U1: Single |
First U coordinate. |
const V1: Single |
First V coordinate. |
const U2: Single |
Second U coordinate. |
const V2: Single |
Second V coordinate. |
const U3: Single |
Third U coordinate. |
const V3: Single |
Third V coordinate. |
const U4: Single |
Fourth U coordinate. |
const V4: Single |
Fourth V coordinate. |
Note that animation using sprite sheets or atlas textures will not function when using this command, and the UV offset and zoom functions will have no effect. You have complete control over the UV coordinates. To undo this use ResetUV to return to calculated UV coordinates.
Copyright (c) 2012. All rights reserved.
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