Creates a weld joint between two sprites. The weld joint attempts to limit all relative movement and rotation between the two sprites.
constructor Create(const Owner: TAgkObject; const Sprite1: TAgkSprite; const Sprite2: TAgkSprite; const X: Single; const Y: Single; const CollideConnected: Boolean = False); overload;
Parameters |
Description |
const Owner: TAgkObject |
the owner of the new joint (eg. a TAgkScene object). |
const Sprite1: TAgkSprite |
The first sprite to join. |
const Sprite2: TAgkSprite |
The second sprite to join. |
const X: Single |
The X coordinate of the anchor point. |
const Y: Single |
The Y coordinate of the anchor point. |
const CollideConnected: Boolean = False |
(options) whether the two sprites connected by the joint can collide with one another. |
Specify a single anchor point in world coordinates with the sprites already in the desired positions. The joint is not a perfect fixture and given a large enough force the sprites may shift out of position.
The anchor point can be offset from the sprite center positions.
A joint may be deleted by the system if any of the sprites it connects are deleted.
TAgkWeldJoint
Copyright (c) 2012. All rights reserved.
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