The following tables list the members exposed by TAgkParticleEmitter.
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Name |
Description |
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Name |
Description |
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This is the overview for the AddColorKeyFrame method overload. | |
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This is the overview for the AddForce method overload. | |
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Clears all color key frames that have been assigned to the emitter. | |
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Clears all forces assigned to this emitter. | |
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This is the overview for the Create constructor overload. | |
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All particle emitters are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the emitter anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the emitter has no owner, you need to destroy it yourself when you are done with it. | |
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Resets the emitted particle count when the emitter has been set with a maximum number of particles using Max. | |
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This is the overview for the SetDirection method overload. | |
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Sets the image to use for each particle. | |
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This is the overview for the SetPosition method overload. | |
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This is the overview for the SetStartZone method overload. | |
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Sets a minimum and maximum multiplier that will affect particles being emitted. | |
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Immediately advances the particle emitter by the given amount of time. |
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Name |
Description |
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Whether the emitted particles are updated every frame. | |
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The range of direction in degrees that a particle can choose when it first starts. | |
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The range of direction in radians that a particle can choose when it first starts. | |
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The current depth of the particle emitter. | |
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Returns the emitter direction, which is the base direction that particles will be moving when they are created. | |
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Returns the X component of the emitter direction, which is the base direction that particles will be moving when they are created. | |
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Returns the Y component of the emitter direction, which is the base direction that particles will be moving when they are created. | |
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Whether the particle emitter is fixed to the screen. | |
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The frequency of new particle generation in particles per second. | |
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The internal ID of the object. | |
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The life of particles once they have been emitted in seconds. | |
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Sets the maximum number of particles that will be emitted. | |
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Returns True if the emitter has emitted the number of particles specified in Max and all emitted particles have since died. Otherwise returns False. | |
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The number of objects that this object owns. | |
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The objects that this object owns. | |
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The owner of this object. | |
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Returns the current position of the emitter. | |
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The size of all particles in world coordinates (ranging from 0.1 upwards). | |
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Whether interpolation of color changes should be smooth. | |
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Whether the emitted particles are drawn. | |
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Returns the current X position of the emitter. | |
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Returns the current Y position of the emitter. |
Copyright (c) 2012. All rights reserved.
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