AGK for Pascal
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TAgkScene Methods

The methods of the TAgkScene class are listed here.

 
Name 
Description 
 
Is called if your app has been passed to the background and has just been reactivated. You should activate a pause screen when this happens. 
 
Is called just before the scene is terminated. You can override this method to cleanup scene specific resources. 
 
Is called before the scene is executed. You can override this method to initialize scene specific resources. 
 
Is called during each iteration of the main loop to update the game state. The DeltaTimeSec is the number of seconds that has passed since the last call to Update. 
 
Name 
Description 
 
Immediately clears the back buffer and depth buffer of all drawing and fills it with the chosen clear color set by SetClearColor
 
This is the overview for the Print method overload. 
 
This is the overview for the PrintC method overload. 
 
Draws all sprites and text objects to the current frame buffer. It does not swap the backbuffer to the screen. 
 
This is the overview for the ScreenToWorld method overload. 
 
This is the overview for the SetBorderColor method overload. 
 
This is the overview for the SetClearColor method overload. 
 
This is the overview for the SetPrintColor method overload. 
 
Sets the size that printed text will appear on the screen. 
 
Sets the spacing between letters. 
 
This is the overview for the SetScissor method overload. 
 
This is the overview for the SetViewOffset method overload. 
 
Suspend the scene (and application) for a specified number of milliseconds. 
 
This is the overview for the WorldToScreen method overload. 
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