The methods of the TAgkScene class are listed here.
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Name |
Description |
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Is called if your app has been passed to the background and has just been reactivated. You should activate a pause screen when this happens. | |
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Is called just before the scene is terminated. You can override this method to cleanup scene specific resources. | |
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Is called before the scene is executed. You can override this method to initialize scene specific resources. | |
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Is called during each iteration of the main loop to update the game state. The DeltaTimeSec is the number of seconds that has passed since the last call to Update. |
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Name |
Description |
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Immediately clears the back buffer and depth buffer of all drawing and fills it with the chosen clear color set by SetClearColor. | |
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This is the overview for the Print method overload. | |
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This is the overview for the PrintC method overload. | |
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Draws all sprites and text objects to the current frame buffer. It does not swap the backbuffer to the screen. | |
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This is the overview for the ScreenToWorld method overload. | |
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This is the overview for the SetBorderColor method overload. | |
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This is the overview for the SetClearColor method overload. | |
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This is the overview for the SetPrintColor method overload. | |
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Sets the size that printed text will appear on the screen. | |
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Sets the spacing between letters. | |
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This is the overview for the SetScissor method overload. | |
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This is the overview for the SetViewOffset method overload. | |
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Suspend the scene (and application) for a specified number of milliseconds. | |
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This is the overview for the WorldToScreen method overload. |
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