AGK for Pascal
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SpriteRayCastCategory Method

This is the overview for the SpriteRayCastCategory method overload.

 
Name 
Description 
 
Casts a ray through all sprites that have a shape (including physics sprites) and stores the result of any intersection. 
 
Casts a ray through all sprites that have a shape (including physics sprites) and stores the result of any intersection. 
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