Is called during each iteration of the main loop to update the game state. The DeltaTimeSec is the number of seconds that has passed since the last call to Update. By default, this method is passed on to the current scene, but you can override this behavior.
procedure Update(const DeltaTimeSec: Single); virtual;
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Parameters |
Description |
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const DeltaTimeSec: Single |
the number of seconds that has passed since the last call to Update. |
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Copyright (c) 2012. All rights reserved.
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