Casts a ray through all physics objects including sprites that have physics turned on and stores the closest item hit.
class function RayCast(const X1: Single; const Y1: Single; const X2: Single; const Y2: Single): Boolean; overload; static;
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Parameters |
Description |
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const X1: Single |
The X coordinate of the start point in world coordinates. |
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const Y1: Single |
The Y coordinate of the start point in world coordinates. |
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const X2: Single |
The X coordinate of the end point in world coordinates. |
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const Y2: Single |
The Y coordinate of the end point in world coordinates. |
True if there was a collision, False if not.
Results of a ray cast can be retrieved using the other ray cast functions and properties such as RayCastNormal.
If the ray starts inside a shape that shape will not be counted in the results.
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Copyright (c) 2012. All rights reserved.
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