AGK for Pascal
TAgkSprite.PhysicsIsBullet Property

Set this to True if the sprite is likely to be moving very fast, like a bullet, as it will then be checked more thoroughly for collision with other dynamic sprites, using this unnecessarily will affect performance.

property PhysicsIsBullet: Boolean;

This is called Continuous Collision Detection (CCD) and applies automatically to collision checks between this sprite and static objects. This property turns CCD on for collision checks between this sprite and dynamic objects.

Copyright (c) 2012. All rights reserved.