Immediately sets the sprite's velocity to the given direction.
procedure SetPhysicsVelocity(const VX: Single; const VY: Single); overload;
Parameters |
Description |
const VX: Single |
The X component of the new velocity. |
const VY: Single |
The Y component of the new velocity. |
This is an abrupt change that might not look right during the physics simulation, forces and impulses are the preferred approach to influencing velocity.
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