Immediately sets the sprite's velocity to the given direction.
procedure SetPhysicsVelocity(const VX: Single; const VY: Single); overload;
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Parameters |
Description |
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const VX: Single |
The X component of the new velocity. |
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const VY: Single |
The Y component of the new velocity. |
This is an abrupt change that might not look right during the physics simulation, forces and impulses are the preferred approach to influencing velocity.
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Copyright (c) 2012. All rights reserved.
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