AGK for Pascal
TAgkWeldJoint.Create Constructor (TAgkObject, TAgkSprite, TAgkSprite, Single, Single, Boolean)

Creates a weld joint between two sprites. The weld joint attempts to limit all relative movement and rotation between the two sprites.

constructor Create(const Owner: TAgkObject; const Sprite1: TAgkSprite; const Sprite2: TAgkSprite; const X: Single; const Y: Single; const CollideConnected: Boolean = False); overload;
const Owner: TAgkObject 
the owner of the new joint (eg. a TAgkScene object). 
const Sprite1: TAgkSprite 
The first sprite to join. 
const Sprite2: TAgkSprite 
The second sprite to join. 
const X: Single 
The X coordinate of the anchor point. 
const Y: Single 
The Y coordinate of the anchor point. 
const CollideConnected: Boolean = False 
(options) whether the two sprites connected by the joint can collide with one another. 

Specify a single anchor point in world coordinates with the sprites already in the desired positions. The joint is not a perfect fixture and given a large enough force the sprites may shift out of position. 

The anchor point can be offset from the sprite center positions. 

A joint may be deleted by the system if any of the sprites it connects are deleted. 


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