AGK for Pascal
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TAgkSprite.HitTest Method (TAgkPoint)

Returns True if the given point in world coordinates lies within the sprite. False if not. Takes into account the rotation and scale values of the sprite.

Syntax
Pascal
function HitTest(const P: TAgkPoint): Boolean; overload;
Parameters 
Description 
const P: TAgkPoint 
the point in world coordinates to check. 

Uses the shape assigned to it from Shape. If no shape is set it uses the sprite width and height as a box shape. 

If you are testing a mouse or touch coordinate, remember to convert it to world coordinates using TAgkScene.ScreenToWorld.

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