Returns True if the sprite's collision shape is touching the given box in world coordinates, False if not.
function InBox(const X1: Single; const Y1: Single; const X2: Single; const Y2: Single): Boolean; overload;
Parameters |
Description |
const X1: Single |
The X coordinate of the top left corner of the box in world coordinates. |
const Y1: Single |
The Y coordinate of the top left corner of the box in world coordinates. |
const X2: Single |
The X coordinate of the bottom right corner of the box in world coordinates. |
const Y2: Single |
The Y coordinate of the bottom right corner of the box in world coordinates. |
Whether the sprite is touching the box.
If the sprite does not have a shape it is assigned a box shape of its own which will remain after this command. This method takes into account the rotation and scale of the sprite when checking interesection.
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