Returns True if the sprite's collision shape is touching the given box in world coordinates, False if not.
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Parameters |
Description |
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const P1: TAgkPoint |
The top left corner of the box in world coordinates. |
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const P2: TAgkPoint |
The bottom right corner of the box in world coordinates. |
Whether the sprite is touching the box.
If the sprite does not have a shape it is assigned a box shape of its own which will remain after this command. This method takes into account the rotation and scale of the sprite when checking interesection.
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Copyright (c) 2012. All rights reserved.
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