The following tables list the members exposed by TAgkPhysics.
|
Name |
Description |
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This is the overview for the GetFirstContact method overload. | |
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Goes to next next contact in the list started with GetFirstContact. | |
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This is the overview for the RayCast method overload. | |
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This is the overview for the RayCastCategory method overload. | |
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This is the overview for the RayCastGroup method overload. | |
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This is the overview for the SetGravity method overload. | |
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This is the overview for the SpriteRayCast method overload. | |
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This is the overview for the SpriteRayCastCategory method overload. | |
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This is the overview for the SpriteRayCastGroup method overload. | |
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This is the overview for the SpriteRayCastSingle method overload. |
|
Name |
Description |
|
Enables or disables the drawing of internal physics shapes on screen. | |
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Sets the maximum number of points that will be generated in future polygon physics shapes. Does not affect already generated shapes. | |
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Returns the fraction of the ray travelled before reaching a collision. 0 represents the start of the ray and 1.0 represents the end of the ray. | |
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Returns the normal of the most recent ray cast check. | |
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Returns the X component of the normal of the most recent ray cast check. | |
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Returns the Y component of the normal of the most recent ray cast check. | |
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Returns the intersection point of the most recent ray cast check. | |
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Returns the sprite hit in the most recent ray cast check. | |
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Returns the X coordinate of the intersection point of the most recent ray cast check. | |
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Returns the Y coordinate of the intersection point of the most recent ray cast check. | |
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Sets the scale used by the physics system compared with world coordinates. | |
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Toggles the existence of a physics wall at the edges of the screen to prevent physics objects leaving the screen in that direction. |
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